Nov 24, 2008, 04:09 PM // 16:09
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#1
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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The past, present and future of Guild Wars PvP - Interview
full interview here: Something to read:
enjoy
excerpt:
Massively:
I think it's safe to say that many current and former GW PvPers are anxiously awaiting news on PvP in Guild Wars 2. So far we've heard that there will be Structured PvP, which is similar to today's Guild vs. Guild battles, and World PvP, which will introduce new mechanics. What else can you tell us about World PvP?
Izzy:
Well, I can't say much. We are keeping things pretty tight on the information front, but I can say that when making GW2, we will be keeping the same ideals that we had in GW1. We will make sure our game is competitive at the high end, but still easy to play for anyone. World PvP is meant for anyone to have fun playing, no matter the party size.
Massively:
It's been stated that the original Guild Wars will continue to be supported after GW2 launches. Will tournaments continue, and expand into a separate tournament system for GW2?
Izzy
We've created an automated tournament system that will allow us to run tournaments for as long as we can. I don't see any reason why we'd stop supporting them after GW2's launch.
:\ it is pretty tight! throw us some crumbs won't you!!!!
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Nov 24, 2008, 04:47 PM // 16:47
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#2
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Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
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a good read, a decent way to spend 4 minutes of my so very valuable time!
Still worried about when they will actually say something important about gw2, as it will apparently be out in around a years time. Also world pvp??? Hope it's not like wow, 20v20 nab mesh up
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Nov 24, 2008, 04:54 PM // 16:54
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#3
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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All I care 'bout is /rank.
kthxbai!
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Nov 24, 2008, 04:59 PM // 16:59
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#4
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Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
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Quote:
Originally Posted by Šiljo
All I care 'bout is /rank.
kthxbai!
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/lol
Unknown Command
Idc as long as there is a way to distinguish good from bad players in gw2
Maybe mark the good players with chalk on their backs?
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Nov 24, 2008, 05:04 PM // 17:04
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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All I can say is that if they're going to do some sort of split functionality with skills, they should do that from the get-go, and if they're really worried about balance across different types of PvP, there should be separate skill functions for those as well.
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Nov 24, 2008, 05:13 PM // 17:13
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#6
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Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
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meh that doesn't bother me, it's they should take into account that skills like DA don't work and they shouldn't need to change it three times and still see that it is OP
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Nov 24, 2008, 05:46 PM // 17:46
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#7
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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i am actually looking forward to pvp and especially the world pvp aspect of the game. I hope i get into it nearer the start and actually come up with my own builds. I rarely pvp on gw1, im not saying its too late to get into it but im lookin forward to this fresh start.
Im glad there keeping information tight, as much as everyone wants to know information you dont want the game ruined when it comes to knowing everything. Theres gotta be some surprises lol. IF theye said some information and later decided to change it people would probably be more upset
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Nov 24, 2008, 05:55 PM // 17:55
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#8
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Ascalonian Squire
Join Date: Feb 2007
Location: Netherlands
Guild: None.
Profession: Mo/
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Quote:
Originally Posted by Šiljo
All I care 'bout is /rank.
kthxbai!
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QFT.
Ktxbai.
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Nov 24, 2008, 06:34 PM // 18:34
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#9
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Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
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I don't think there is much more gw1 pvp can take. Tombs is dead. GvG is dead (since you can get on the ladder without even winning a match now) and TA/RA is also dead. It needs a revamp, beating a few skills with the nerf stick doesn't improve overall gameplay or add anything to the game. If any dev reads this then take my comments into account, give us addicts something better to do than grind titles in a dead game. Also make unrated gvg more available, for example like the unrated hero battles where your opponent is random, so guilds don't actually have to find a decent alliance to test builds on. Maybe this way people will be more attracted to GvG and will play it more often instead of waiting 5/10 minutes for a match
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Nov 24, 2008, 07:36 PM // 19:36
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#10
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Furnace Stoker
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Quote:
Originally Posted by Shayne Hawke
All I can say is that if they're going to do some sort of split functionality with skills, they should do that from the get-go, and if they're really worried about balance across different types of PvP, there should be separate skill functions for those as well.
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Thats what a PvE/PvP skill sep would accomplish considering there's:
a) World PvP (Which is done in PvE areas)
b) GvG like mode (Which is the only PvP mode)
At least, as far as all the information given so far says, there's only 2 modes, a SUPER UBER AB done in PvE where people with more time win, and a GvG like mode which everyone is maxed out (and you seamlessly can travel between the two, so its like PvE/PvP characters on crack.)
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Nov 24, 2008, 07:41 PM // 19:41
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#11
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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I imagine World PvP something similar that I've seen in Runescape before, it's called castle battles or something like that where two god's supporters fight each other to win.
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Nov 24, 2008, 07:50 PM // 19:50
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#12
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Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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I just hope jumping will be a PvE/only ability. There's nothing I hate more in video games than attacking a cricket.
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Nov 24, 2008, 07:52 PM // 19:52
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#13
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Krytan Explorer
Join Date: Jul 2005
Location: Canada, Ontario
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I'm only really looking forward to the world PvP aspect since it'll be something new.
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Nov 24, 2008, 08:56 PM // 20:56
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#14
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Well, that was informative.
Not.
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Nov 24, 2008, 09:20 PM // 21:20
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#15
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Furnace Stoker
Join Date: May 2006
Profession: R/
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So what else is new?
I hope the PvP options are not just limited to "world" and "gvg-like"; I like the small arenas too. Spreading players out over the large number of arenas we have now is probably not a good idea for a new game, but just 2 is pushing it I think.
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Nov 24, 2008, 09:44 PM // 21:44
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#16
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Banned
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
nothing new or interesting qq why even bother to do an interview if your not going to say anything.
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Nov 24, 2008, 10:14 PM // 22:14
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#17
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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Is it just me, or did he tell us absolutely nothing at all we didn't already know? Or heck, overstate the work he's presently doing when it comes to making GW1 any bit interesting?
And I'll sign onto the petition of more modes than hardcore GvG and AB-on-crack. I've always found RA and HA more interesting than either of those modes.
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Nov 24, 2008, 10:25 PM // 22:25
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#18
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Krytan Explorer
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first thing to do to have a decent pvp in gw2 : fire Izzy
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Nov 24, 2008, 10:28 PM // 22:28
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#19
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Furnace Stoker
Join Date: May 2006
Profession: R/
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For the posters who don't get it: these interviews aren't for us. It's basically free advertising on a popular website, a "hey we're still around, if you're not happy with your game why don't you give us a try?"
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Nov 24, 2008, 10:41 PM // 22:41
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#20
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Wilds Pathfinder
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Quote:
Originally Posted by Šiljo
All I care 'bout is /rank.
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- Kids.
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